Description Twelve-year-old Abby Beckett is proud to come from a long line of elite Viking warriors known as the Aesir. She's spent her entire life training to hunt the horrific creatures known as Grendels-the ancient foe of the Aesir-just like her mother did before she died. But there's just one, small problem: No one has seen a Grendel in centuries, and the Viking Council wants to disband the Aesir . . . forever. When her father is injured in an attack that leaves him in a coma, Abby is forced to take refuge at Vale Hall, a mysterious school in Minnesota where nothing is quite as it seems. She soon discovers the tables have turned and a Grendel is hunting her, but when she tries to alert the Viking Council, they accuse her of making up stories for attention . . . just like her mother did. Desperate to protect her father and clear her mother's name, Abby goes on a dangerous quest to discover the truth--a journey that brings her face-to-face with some unlikely foes, including a Ping-Pong-playing sea monster with a wicked backhand, and a dark Valk